Posts Tagged ‘Game Jam’

One hour – one game

Sunday, September 23rd, 2018

Lately I’m joining the 1HGJ challenge. This is a game jam where you have to do a game in one hour!

My latest game is Consume, I made a video of me making this game, but of-course, it’s a one hour video 馃檪

  • Development Stream of “Consume”
  • Another game I made, two weeks ago with Ohad Reshef: Charge!
    Working remotely together in a 1 hour project, is no easy task.

    Streaming of me playing games others have made:

  • Let’s play Charge
  • Let’s play Island
  • You can try my very short games here (best on pc):

  • Consume
  • Charge!
  • The adventures of Doca

    Friday, August 5th, 2016

    I made a short game (HERE) for Game By Its Cover Jam.
    This is the inspiring cover:
    21

    The Harder They Fall

    Wednesday, December 9th, 2015

    This weekend we are having Ludum Dare 34!
    Not sure if I will participate yet 馃榾
    But it does remind me of my Ludum Dare 32 Project: The Harder They Fall.
    52461-shot0-1429515768.png-eq-900-500
    The subject was: “An unconventional weapon”.
    So we decided to go for Bubble shooter in Space.

    The game requires both mouse and arrow-keys, and it takes a while to load.
    You can try it here.
    Like a lot of my games, I sometimes wonder if I should make a better version of this…

    Serious Game: Escape The Bus

    Tuesday, July 7th, 2015

    bus
    This is the most sensitive game I’ve been involved with.
    This game was developed after a bus stabbing attack in Tel-Aviv [full story]
    In this game we tried to give the player the experience of being on that bus, waiting for his turn while other people are getting hurt.
    You get to play each of the people in the bus, one by one, seeing the story of the bus unfold, created by your own actions.
    Even if we couldn’t add all the planned features, it still makes an interesting experiment of handling such a serious issue with a game.

    Credits:
    Shiri Blumenthal – Art, Game Design
    Oren De-Panther Weizman – Programming, Game Design
    Adler Ido – Programming, Game Design

    Alon Kaplan – Background Music
    Yarron Katz – SFX

    Based on Daniel Refael’s idea

    Ultra Hex Frenzy!

    Sunday, June 14th, 2015

    A game we made for the Global Game Jam is now on Google-Play.
    That’s a local multi-player game: Two players on one phone/tablet.
    game

    Source-Code and more details on the Global-Game-Jam Page:
    http://globalgamejam.org/2015/games/ultra-hex-frenzy

    Or try it on your android from: Google Play