Posts Tagged ‘Games for Impact’

TodoBot, Educational Chatbot

Saturday, June 2nd, 2018

For the past half year I moved to Yeruham for a project called MindCETeX.
In this project we learned about educational technologies and had to make our own prototype of a product.
Maor Halevi and me chose to build a personal trainer chatbot for kids. It will give kids the tools for independent studying and time management. During the conversation the app will get to know the student and their needs, so it can help them manage their time, set personal goals together, set a schedule according to their studying needs and habits, follow it.
It was fascinating product to design and produce and you can try it here: TodoBot (This is a Hebrew product)

Responses to this product amazed us, even when the product was at an early alpha stage kids loved it and wouldn’t take it off of their hands.
We realized that kids today are yearning for help in the learning area, and they are willing to open up to application that might help them and connect with them.

Ode to the Dead Sea – Released! (Gear VR)

Thursday, November 30th, 2017

Our game Ode to the Dead Sea is released on the Oculus Gear VR Store

The game is released for free.
Next we hope to bring it to more platforms.
You can also try it here*

*if you are the type of person who prefers the link to be at the end of the post.

What’s next?

Sunday, May 7th, 2017

Shiri Blumenthal, an amazing art director (also, the creator of Venus of Willnedorf Game, 2013).
Joined me in creating the game Ode to the Dead Sea, Gear VR photography experience where you enjoy the beautiful nature as well as warned about it’s decay.

Our project will be available in the coming PrintScreen festival.

Ode to the Dead Sea

“Princessize” is getting noticed

Thursday, November 19th, 2015

I already posted about our game Princessize and how it got to be featured on Rock Paper Shotgun.

So, since than, other known and less known sources showed interest in this game.

The top of those – more than 100K viewers watched our game being played by CinnamonToastKen:

Thanks, Ken!

You can get it on Google.Play
Or try it on the web

Serious Game: Escape The Bus

Tuesday, July 7th, 2015

This is the most sensitive game I’ve been involved with.
This game was developed after a bus stabbing attack in Tel-Aviv [full story]
In this game we tried to give the player the experience of being on that bus, waiting for his turn while other people are getting hurt.
You get to play each of the people in the bus, one by one, seeing the story of the bus unfold, created by your own actions.
Even if we couldn’t add all the planned features, it still makes an interesting experiment of handling such a serious issue with a game.

Shiri Blumenthal – Art, Game Design
Oren De-Panther Weizman – Programming, Game Design
Adler Ido – Programming, Game Design

Alon Kaplan – Background Music
Yarron Katz – SFX

Based on Daniel Refael’s idea