Posts Tagged ‘Unity’

Sky Wars

Thursday, November 12th, 2015

Mostly I post games I’ve made for fun, but this one is the game that paid my salary.
I present you – Sky Wars: Archon Rises, Made at: 7ElementsStudios

This is an iOS, multiplayer, strategy game in the style of Game of War.
It was a lot of fun working on this project for a year, and now it is released.

Now I’m on the look for my next project, probably will look into smaller scale projects. Updates on that regards will come later 馃榾

Serious Game: Escape The Bus

Tuesday, July 7th, 2015

bus
This is the most sensitive game I’ve been involved with.
This game was developed after a bus stabbing attack in Tel-Aviv [full story]
In this game we tried to give the player the experience of being on that bus, waiting for his turn while other people are getting hurt.
You get to play each of the people in the bus, one by one, seeing the story of the bus unfold, created by your own actions.
Even if we couldn’t add all the planned features, it still makes an interesting experiment of handling such a serious issue with a game.

Credits:
Shiri Blumenthal – Art, Game Design
Oren De-Panther Weizman – Programming, Game Design
Adler Ido – Programming, Game Design

Alon Kaplan – Background Music
Yarron Katz – SFX

Based on Daniel Refael’s idea

Ultra Hex Frenzy!

Sunday, June 14th, 2015

A game we made for the Global Game Jam is now on Google-Play.
That’s a local multi-player game: Two players on one phone/tablet.
game

Source-Code and more details on the Global-Game-Jam Page:
http://globalgamejam.org/2015/games/ultra-hex-frenzy

Or try it on your android from: Google Play

Unity: Pixel Adventure Template

Friday, June 5th, 2015

advanture
2D Adventure Game Free Template in Unity:
Code: https://github.com/idoadler/unityPixelAdvanture
Live Exapmle: http://lahamonim.com/games/unity/mfpa/

I’ve wrote this open source project that have some simple but useful elements, including:

  • Build scene from text file
  • Draw from pixel spite-sheet
  • pixel-size player movement
  • Camera follows player when crossing聽screen edge

The entire code is released
Art was made by Liat Adler (A.K.A Mom), and is released as Attribution-NonCommercial

P.S – I’m in the process of moving more of my projects to be open source, and hopefully, start writing some tutorials (hopefully). If there is anything you would like me to work on, please just say so.

princessize

Thursday, June 4th, 2015

Our game got published on rock paper shotgun!
http://www.rockpapershotgun.com/2015/06/03/princesssize/

first skatch

Whohoo! I guess we are real indies now.
This is the game site:
http://idoadler.itch.io/princessize
With web version, android version and downloadable version.

*The image is a draft for the game, it’s not actually in the final game 馃檪